A Belated Valentine's Monster, The Love Angel <3
/Happy Valentine's Day!
I know I'm late, but I wanted to share a Cupid monster with you, the Love Angel! Hope you enjoy!
Happy Valentine's Day!
I know I'm late, but I wanted to share a Cupid monster with you, the Love Angel! Hope you enjoy!
I’ve always wanted a better magic system for D&D. I understand that they’re tied to using Vancian magic, but it’s always kept me from playing a magic user. 5th edition has made it a lot better, in my opinion, but I still find it lacking.
One of my issues is that there are so many spells with very minor differences. Part of this is because, in the core rules, there isn’t a way to customize spells (GM can always change things, of course). We have the firebolt cantrip, which does 1d10 fire damage, but what if you want to do cold or lightning? Sure, you could take shocking grasp, but that’s a melee spell. Why can’t we just have arcane bolt, and then pick an element?
Many RPGs have been moving toward a more narrative, free-form style lately. The new Genesys system, for example, has a very open spellcasting system. I want to see if we can incorporate something like that into D&D.
Let’s try focusing all of the spells from a D&D arcane school into a single spell, starting with evocation. Evocation is generally pure damage, which is the easiest type of spell to balance. Let’s make the damage spell, our catch-all spell for damage.
Taking a look at all of the spells that deal damage, and the spell creation rules in the DMG, we can plot out the amount of damage a spell should do at certain spell levels. Our goal here is to:
Certain spells like fireball break the mold, so it’s not going to be an exact match. Some normal spells are going to be stronger or weaker than our damage spell. We can eventually go back and start working on refining the process, but for now we’ll have to accept those discrepancies. Here’s the first pass at the numbers:
Spell Level | Damage |
Cantrip | 1d10 at 1st level 2d10 at 5th level 3d10 at 11th level 4d10 at 17th level |
1 | 3d8 |
2 | 5d8 |
3 | 7d8 |
4 | 9d8 |
5 | 11d8 |
6 | 13d8 |
7 | 15d8 |
8 | 17d8 |
9 | 19d8 |
Spells that target one creature should deal more damage than those that deal damage to multiple creatures. Taking a look at other spells, some have additional effects or abilities that happen as well. All of these spells should deal less damage overall than a spell that deals pure damage.
An easy way to model this would to reduce the size of the dice used.
Let’s take a level 1 spell that hits one creature. By our rules, it would deal 3d8 damage. If we want to hit multiple creatures, then reduce the d8s to d6s. Now, our spell deals 3d6 damage. Let’s update the chart to show what it looks like with lower damage dice.
Spell Level | Damage | Additional Effect Damage |
Cantrip | 1d10 at 1st level 2d10 at 5th level 3d10 at 11th level 4d10 at 17th level | 1d8 at 1st level 2d8 at 5th level 3d8 at 11th level 4d8 at 17th level |
1 | 3d8 | 3d6 |
2 | 5d8 | 5d6 |
3 | 7d8 | 7d6 |
4 | 9d8 | 9d6 |
5 | 11d8 | 11d6 |
6 | 13d8 | 13d6 |
7 | 15d8 | 15d6 |
8 | 17d8 | 17d6 |
9 | 19d8 | 19d6 |
You can choose to stack this multiple times as well. If someone wants to affect an even larger area, or have two extra effects, reduce damage die size by another step, from d8 to d4, for example.
A benefit of this system would be flexibility and ease of use. However, does require the GM to decide what kind of effects are acceptable. Instead of specifying exactly what kind of effects are allowable, let’s list some suggestions. This way, each group can decide what works best for them. Some may allow a wider range of effects, while others may require a more focused approach. Both work, but here are some suggestions.
Effect Examples
· Area of effect: (cone, burst, etc) Hits multiple creatures, allowing a saving throw for half damage.
· Target can’t take reactions
· Target can’t regain hit points
· Reduce target’s speed
· Divide the attack between multiple targets
· Force target to make a saving throw instead of attack roll, taking no damage on a successful save
· Inflict a condition
· Impose disadvantage on next attack (2)
· Grant advantage on next attack against it
I can think of two ways of using this system.
1. Customized Spells. Whenever you learn/prepare a spell, you decide which extras or flaws to apply at that time. This lowers on-the-fly spellcasting flexibility, but allows you to pick and create the spells you want to use. This would be the easiest to introduce, since it fits in to the current spellcasting system easily.
2. Ad Hoc casting. With this method, you just prepare the Destruction spell once. Whenever you cast it, you can choose to add extras or flaws as needed. This grants the most amount of flexibility, since you can tailor your spells to do what you need. However, it only counts as one spell, which means that spellcasters have an infinite amount of damaging spells with one prepared/learned spell. Once we have a full spellcasting system overhaul, we can have a resolution to this, but as of right now I don’t have a good solution for this problem.
Anyway, here is what our new destruction spell looks like!
This is my first attempt at simplifying the spellcasting system in D&D 5th edition. If you find this interesting, let me know if you have any other ideas or suggestions!
Real Name: Gabriel Reyes
Drive: Kill overwatch operatives
Moves:
Conditions:
Powers: mist form, endless bullets, unkillable.
Real Name: ??? (Olivia Colomar)
Drive: Unravel the global conspiracy
Moves:
Conditions:
Powers: Invisibility, teleportation device, hacking
Real Name: Akande Ogundimu
Drive: Only through conflict do we evolve
Moves:
Conditions:
Powers: Doomfist gauntlet, cybernetic implants
Real Name: Amélie Lacroix
Drive: At the moment of the kill, I am alive
Moves:
Conditions:
Powers: Near zero heartrate, enhanced abilities
Real Name: Lena Oxton
Drive: The world could always use more heroes
Moves:
Conditions:
Powers: Personal time control, pulse pistols
Real Name: Genji Shimada
Drive: Even if I sacrifice my body, I will never sacrifice my honor
Moves:
Conditions:
Powers: Cyborg ninja, shuriken, dragonblade
Real Name: Jesse McCree
Drive: justice ain’t gonna dispense itself
Moves:
Conditions:
Powers: Sharpshooter, Peacekeeper revolver
Real Name: Fareeha Amari
Drive: I will protect the innocent
Moves:
Conditions:
Powers: Raptora combat suit, flight, rockets
Real Name: Jack Morrison
Drive: We’re all soldiers now
Moves:
Conditions:
Powers: Enhanced abilities, heavy pulse rifle with rocket launcher
Real Name: SST Laboratories Siege Automaton E54
Drive: I love Ganymede
Moves:
Conditions:
Powers: Self repair, multiple configurations
Real Name: Hanzo Shimada
Drive: With every death comes honor. With honor, redemption
Moves:
Conditions:
Powers: Storm bow, dragonstrike
Real Name: Jamison Fawkes
Drive: It’s a perfect day for some mayhem
Moves:
Conditions:
Powers: Frag launcher, mind for explosives
Real Name: Mei-Ling Zhou
Drive: Our world is worth fighting for.
Moves:
Conditions:
Powers: Endothermic blaster
Real Name: Torbjörn Lindholm
Drive: Build ‘em up, break ‘em down.
Moves:
Conditions:
Powers: personal forge, rivet gun,
Real Name: Hana Song
Drive: I play to win
Moves:
Conditions:
Powers: MEKA suit, gaming skills
Real Name: Mako Rutledge
Drive: I’m a one-man apocalypse
Moves:
Conditions:
Powers: Scrap gun, enhanced strength and endurance, chain hook
Real Name: Winston
Drive: Imagination is the essence of discovery
Moves:
Conditions:
Powers: Genetically engineered gorilla, tesla cannon.
Real Name: Orisa
Drive: Your safety is my primary concern
Moves:
Conditions:
Powers: fusion driver, barrier creation
Real Name: Reinhardt Wilhelm
Drive: Justice will be done
Moves:
Conditions:
Powers: Crusader armor, rocket hammer, barrier field
Real Name: Aleksandra Zaryanova
Drive: Together we are strong
Moves:
Conditions:
Powers: Strongest non-superhero woman, particle cannon
Real Name: Ana Amari
Drive: Never stop fighting for what you believe in
Moves:
Conditions:
Powers: Biotic rifle
Real Name: Lúcio Correia dos Santos
Drive: Come on, let’s bring it together!
Moves:
Conditions:
Powers: Sonic amplifier, wall riding,
Real Name: Angela Ziegler
Drive: I’ll be watching over you.
Moves:
Conditions:
Powers: Valkyrie suit, Caduceus Staff
Real Name: Moira O’Deorain
Drive: science will reveal the truth
Moves:
Conditions:
Powers: Genetic tampering, biotic grasp and orbs
Real Name: Satya Vaswani
Drive: The true enemy of humanity is disorder
Moves:
Conditions:
Powers: Hard light constructs
Real Name: Tekhartha Zenyatta
Drive: True self is without form
Moves:
Conditions:
Powers: Telekinetic control of orbs
This week's entry to the NPC Gallery is the Unleashed Monk.
Ok, it's not actually a super saiyan. But it's what I thought of as soon as I saw the picture.
The unleashed monk is what I see as a fantasy version of a fighter going super saiyan. Instead of it being an ability utilized due to heritage, it's something any sufficiently trained monk can use, although with danger to their own body.
Check on the CR 18 Unleashed Monk.
Today we're going to go through a step-by-step process for designing an NPC!
There are many ways you can go about creating an NPC. When I need to come up with a cool NPC, I head to the internet to find a cool picture to use for inspiration.
Let's use this cool picture from Daniel Kamarudin (theDURRRRIAN)
What are your first impressions of this person when you see this picture?
Here are some of mine
I think this person is a fighter. Based on his unique armor, he probably has a nickname. His helmet looks like it has a horn, so let's call him The Rhino.
Well, if we call him the Rhino, we need to give him a charge ability, don't we? Let's add a charge.
To look at how charge works, look in the Monster Manual for monsters that already have it. Here's what we'll use.
Most of this was taken directly from an existing monster, all that changed was the distance required to move and the damage/DC.
What other abilities can we give The Rhino? He's got a big shield, let's use that. A number of NPCs in the Monster Manual have "Parry", let's use that. (Parry appears to add a creature's proficiency to their AC as a reaction).
The Rhino looks like an aggressive person. I want him to be able to use the shield offensively, so let's give him a Shield Bash ability. I could make it just a simple damaging ability, but I want to try something different. Let's have the shield bash just move the target if they fail on a saving throw. This won't change the Rhino's Challenge Rating (CR) at all, so we can add it without worry.
Let's move onto some of the more numerical aspects, the statistics.
The Rhino looks incredibly strong. The highest level a human can normally achieve on Strength is a 20, so let's use that.
He doesn't look very agile, so I wouldn't put his Dexterity high. He's a skilled fighter, so let's do just slightly above average, 12.
Constitution looks like it would be high as well, so let's make it an 18. I could see making it a 20 as well.
I see the Rhino as surprisingly insightful instead of having book smarts, so I'll give him a higher Wisdom instead of Intelligence. We don't need to make him dumb though, so I'll give him average Intelligence of 10.
Finally we come to Charisma. I mean, that's a pretty looking dude, but Charisma isn't just appearance. I'm starting to get an idea in my mind of The Rhino, seeing him as a leader. Let's give him a 14 on Charisma. It's not super high, but it's certainly above average, making him an effective leader.
Before we go any further, let's talk about where we stand with The Rhino. He's shaping up as a physically strong warrior, who also leads. To get a nickname like The Rhino, I'm thinking that he has to be a mercenary. They get cool names, right? Anyway, The Rhino is a leader of a mercenary group, we can figure out who later.
With this new information in mind, let's do saving throws quickly. We can add two saving throws without affecting the CR. A good idea is to look at the weakest stats and apply the saving throws there if you want to reduce the character's weaknesses. I want the Rhino to be an all around good fighter, so I'll amplify his weakest saves, Dexterity and Wisdom.
The Rhino's skills can come naturally from the vision we have. Athletics is obvious, due to his physique, as well as Intimidate. I see him as surprisingly insightful, so let's go with Insight. Finally, even though he's not smart, he's a tactical leader. I think he's well read with historical battles and tactics, so let's give him History as well.
Armor. Looks like he's got heavy armor, so let's call it plate. He's got a shield, so add those together for a total of AC 20.
The hardest party is figuring out hit points and attacks. For beginners, I would suggest looking at the hit die and number of attacks of a similar creature to the one you want to make. For the Rhino, I see him as a big, beefy tank. He has a large AC, so let's give him a large pool of hit points as well.
For his attacks, three is a good number for a melee fighter. He's not getting damage from anything else except his charge, so he needs multiple attacks to keep his damage up. One thing I did was increase the damage he deals with melee weapons. A maul would usually deal 2d6 damage, but I doubled it to 4d6 to make him a bigger threat.
Finally, we calculate his Offensive CR and Defensive CR, and then find the average. By doing the math, we come out at a pretty big CR 13. Playtesting is important in figuring out the real CR a monster/NPC should be, but this is a good guideline to use.
That's it! We've made an NPC. This is what our final version looks like.
That's the very quick, very brief run-through of designing and creating an NPC. I hope this was helpful, and stay tuned for more in the future. I'm adding an NPC gallery in the Homebrew section where the Rhino and other NPCs will live.
Do you have an NPC you want to stat out? Hit me up on twitter @pirategonzalez and let me know what you have!
SPOILERS FOR UNDERTALE AHEAD
The hardest boss in Undertale is the most surprising. Laid back skeleton Sans has been holding back, and the only reason you’re alive is because he made a promise to someone.
This stat block mechanically represents his abilities in a D&D world situation. He’s incredibly powerful, with the ability to use Reverse Gravity, a 7th level spell, at will. Size limits don’t apply to this, so even the largest threat is still going to get affected by this spell. His only real protection is his incredibly high pool of hit points and his ability to use shortcuts to escape.
If you’re fighting sans in D&D, you probably did something wrong. He is Karmic Retribution incarnate. And if you can’t SAVE and LOAD, you’re screwed.
Sans was an interesting character to me, and can be seen as an archetype. He’s a lazy friend with incredible power, who only interferes when absolutely necessary. He knows that when faced with people who can control time, he doesn’t stand a chance, so why bother? You can create a Sans-like NPC in your game.
If deities that can alter reality or change time exist, there’s not much you can do against them. The NPC has incredible power, akin to a demi-god, but knows that any major actions they take are meaningless. They become fatalistic.
When the NPC can’t sit aside any longer, they finally step in. They have a strong ideal that propels them to act, even with knowledge that it may not matter. They’re going to give it their all. And you better hope that they’re not fighting you.
Here is the statblock for Sans! I hope you enjoy it.
A few months back I made a free, short D&D 5e adventure called Ant Extermination: Side Quest. Ants accidentally got into an alchemist's growth formula, and turn into giant ants! You can check out the adventure here.
While making the adventure, I created four new Giant Ant variations. Not all of them made it into the adventure, but I hope you can use them yourself!
Molly Ostertag is an illustrator who currently works on the webcomic Strong Female Protagonist, and just published The Witch Boy. She also happens to be a DM for a D&D game.
On twitter one of the players, Noelle Stevenson (another cartoonist whose works include Nimona and Lumberjanes) posted a drawing from an encounter with a Paper Dragon that Molly created. Molly later posted the stats for the dragon, and the mechanics were really cool!
a little sketch from D&D the other night, when Quorrin told a story to a paper dragon to save her friends pic.twitter.com/Zb07YPFHOA
— Noelle Stevenson (@Gingerhazing) November 12, 2017
I decided to give her dragon the full Monster Manual treatment, including Noelle's art!
The paper dragon can inflict madness with it's breath attack, and even destroy memories! A normally dangerous creature just got even worse!
Check out the Paper Dragon here, and check out Molly and Noelle's work, they're great!
I believe this is my final classic monster conversion, but here is the Creature from the Black Lagoon!
October is over, but I still had some more classic monsters I wanted to do for D&D 5e.
For our next entry, the Eighth Wonder of the World, King Kong!
Apparently they're gearing up for a King Kong vs Godzilla movie. Based on the stats, I think Godzilla has the upper hand, but what do you think?