Super Smash Bros. Ultimate 5e
/I’m a huge fan of Super Smash Bros., so I statted up the original N64 crew in D&D 5e. I’ve tried to interpret their specials in 5e, without going through all of their normal attacks.
I’ve included a section for their Final Smashes. Much like Smash Bros., it’s up the GM to decide how and when they get used. Once per day? Only when certain criteria are met? It’s your call. The Final Smashes weren’t used for calculating CR, so they’re basically a simple add-on.
If enough people like these, I might do some more, but for new enjoy the original starters.
If you’re interested in a PDF, you can find it here.